Unzip all the bmp's into the UT2003/4 >> System >> editorres folder.
Open the unrealed.ini file and replace the UserDefinedGroup with this:


[UserDefinedGroup]
NumButtons=10
Button0=Scale Times Two,scaletimes,poly texscale relative uu=0.5 vv=0.5
Button1=Scale Divided By Two,scaledivide,poly texscale relative uu=2.0 vv=2.0
Button2=Transform Permanently,xfrmperm,actor applytransform
Button3=Show Statistics,stat,stat render
Button4=Mirror X,MirrorX,Actor Mirror X=-1
Button5=Mirror Y,MirrorY,Actor Mirror Y=-1
Button6=Mirror Z,MirrorZ,Actor Mirror Z=-1
Button7=Select All Inside,SelectInside,Actor Select Inside
Button8=Clip Z in WireFrame,ClipZ,Actor Clip Z
Button9=Align view on Actor,CameraAlign,Camera Align
